Est. 2023 Ā· Head-to-Head Points

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Kingdom Basketball Association

Ten teams. Two conferences. One crown.
Monday, November 2, 2026 Ā· Week 2 in progress
šŸ‘‘ The Kingdom Features Wing — the full feature set, rebuilt for the Kingdom.
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Interactive LabBiomechanical & Physics Simulation Arena

A simulation, labelled as one: a projectile model of a basketball shot and a drive, drawn live on the canvas. Gravity is 9.81 m/s², the rim sits at 3.05 m (10 ft) and 17.3 m is not involved — the shooter stands where the slider puts him. Adjust the biomechanical dials — release angle, release velocity, jump height (which sets release height) and player speed on the drive — and watch the outcome change. It models physics, not any real player's shot; no real player's mechanics are claimed or copied.

šŸ€ Run a real player through the Arena

Pick a player and the Arena loads his interactive card — verified bio and his 2026–27 line — and drives the simulation from his verified numbers: his release height is built from his measured height, and the drive readout weighs his momentum with his verified weight. It models physics FROM his measurements; it does not measure or copy his real shot, and every output stays labelled a simulation with its inputs shown. 249 board players carry a verified measured height and are offered; a player without one is not listed rather than estimated.

Generic shooter: release height is the dialled jump on a 1.95 m base release — no player loaded.

Release angle Ā· Release velocity Ā· Jump height Ā· Shot distance Ā· Drive speed

Drive readout: at the speed dialled in, the drive from the top of the arc (about 7.5 m of court) to the rim takes the time shown under the canvas — hang time on the shot comes from the jump dial plus the ball's own flight. Change a dial mid-flight and release again: the arena re-simulates instantly.